CGCookie - Human Skin with VRay
English | .mp4 | h264 407 kbps | 1280 x 720 30fps | AAC 48kHz stereo | 54mins | 371 Mb
In this video for 3ds max well talk about Sub-surface scattering related to human skin rendering using a 3D head scan model done by Lee Perry-Smith from Infinite Realities Ltd and VRay.
What well do
In Human skin with VRay well prepare a photoreal human head starting from a scan model, so well prepare the model checking it, and finding best way to manage it to add details and avoid artifacts. Then well prepare a rendering setup with VRay, and well tune a material using the VRayFastSSS2 shader. Well use some textures captured during scanning and well add all other maps using some color correction and composite in the material editor.
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