» » DigitalTutors Creating AI Algorithms Using Kismet in UDK Tutorial - kEISO



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9-09-2013, 17:21

DigitalTutors Creating AI Algorithms Using Kismet in UDK Tutorial - kEISO

Category: Tutorials


DigitalTutors Creating AI Algorithms Using Kismet in UDK Tutorial - kEISO



DigitalTutors Creating AI Algorithms Using Kismet in UDK Tutorial - kEISO
LANGUAGE......: ENGLISH | FORMAT.......: ISO | RUNTIME : 02H 33M | 1.32GB
AUTHOR : CLAUDIO SCOLASTICI | LEVEL : ADVANCED
ISO CHECKSUM..: 8D8E064C
Genre : eLearning


In this tutorial we will go over how to create algorithms with Kismet that will control the enemy behavior for your games made with the UDK.We will learn to exploit the secrets of Kismet to model effective Artificial Intelligence for bots. Kismet is a powerful tool for a designer who wants to create combat sequences and game play for his games with the Unreal Engine.

By the end of this tutorial you will be capable of spawning bots, sending them on pre-scripted or random paths, having them crouch and chase the player, as well as shoot at him on sight or evade when hit.This tutorial also provides the means to exploit the advantages of sequences, and explains the concept of using black boxes when scripting behaviors

1. Introduction and project overview01:03
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2. Creating a room and sboting bots14:07
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3. Making the bot move around on a path10:56
4. Getting the bot to stop when sighting the player07:39
5. Implementing random paths for the bot to follow10:43
6. Creating a reusable sequence for random paths09:07
7. Final touches on the sequence for random paths08:24
8. Getting the bot to react to being shot at10:50
9. Getting the bot to evade fire by random movement11:16
10. Scripting the bot to crouch behind cover13:44
11. Implementing a way for the bot to return fire13:15
12. Getting the bot to crouch when hit13:29
13. Bot randomly crouches or runs when hit09:59
14. Creating a sequence from a section of script11:00
15. Creating a Search and Destroy sequence from a script08:04


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