» » Digital - Tutors reating Digital Food in 3ds Max and ZBrush



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4-09-2013, 17:28

Digital - Tutors reating Digital Food in 3ds Max and ZBrush

Category: Tutorials

Digital - Tutors reating Digital Food in 3ds Max and ZBrush

Digital - Tutors: reating Digital Food in 3ds Max and ZBrush | 1.59 GB
Software used: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional) | Project Files Included






In this tutorial we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food.

During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail.

Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial you will have all the knowledge necessary to create photo-real digital food.

Homepage:_www.digitaltutors.com/11/training.php?pid=1257

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