DigitalTutors - Creating Digital Food in 3ds Max 2014 and ZBrush 4R5
English | 2h 39m | AVC 1280x720 15 fps | AAC 192 Kbps 32.0 KHz | 1.70 GB
Genre: eLearning | Level: Advanced
In this tutorial we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food.
During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail.
Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial you will have all the knowledge necessary to create photo-real digital food.
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