» » » Digital Tutors - Creating Digital Food in 3ds Max 2014 and ZBrush 4R5 with Todd Daniele



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  • Author: davida
  • Date: 3-09-2013, 14:03
3-09-2013, 14:03

Digital Tutors - Creating Digital Food in 3ds Max 2014 and ZBrush 4R5 with Todd Daniele

Category: Tutorials » 3D


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Digital Tutors - Creating Digital Food in 3ds Max 2014 and ZBrush 4R5 with Todd Daniele
English | Audio: aac, 32000 Hz, stereo (und)
MP4 | Video: h264, yuv420p, 1280x720, 15.00 fps(r) (und) | 1.84 GB
Genre: Video Training

In this tutorial we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food.


During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail.
Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial you will have all the knowledge necessary to create photo-real digital food.

More: _ http://anonym.to/?http://www.digitaltutors.com /tutorial/1257-Creating-Digital-Food-in-3ds-Max-and-ZBrush

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